Search found 24 matches
- Tue Jun 22, 2021 11:49 am
- Forum: General Discussion
- Topic: Jameson's Door on DeviantArt/Pixiv
- Replies: 44
- Views: 297798
Re: Jameson's Door on DeviantArt/Pixiv
Hmm... Just now I saw that this dude are also a photographer-photoshopper. Well, cool, yes.
- Tue Jun 22, 2021 11:48 am
- Forum: Engine Programmers
- Topic: SDL2 & SDL_Event.
- Replies: 2
- Views: 186921
Re: SDL2 & SDL_Event.
Everything is simple here - you just need to understand what multithreaded programming is and why it is needed and what tasks it solves. Read at least something about it. Problem on this topic will take it off like a hand. It was not needed. Everything that needs to be done without multithreading. ...
- Sun Jun 20, 2021 5:44 am
- Forum: Engine Programmers
- Topic: SDL2 & SDL_Event.
- Replies: 2
- Views: 186921
SDL2 & SDL_Event.
Faced the need to use two event handlers. Here's an example of a simple quick program (without any checks). #include <SDL2/SDL.h> int main(int argc, char **argv) { SDL_Window *window = SDL_CreateWindow("Hello World!", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, 0); SDL_Event event; whi...
- Tue Jun 15, 2021 5:09 am
- Forum: Engine Programmers
- Topic: IF in shaders
- Replies: 7
- Views: 126393
Re: IF in shaders
What do you mean "bad"? Slow? Firstly, for such a construction (assigning a value to a vector), there is no point in taking care of time at all, because it is negligible here. Secondly, this statement (conditions in a shader are bad) made sense many years ago. In those days, at first all branches we...
- Sat Jun 12, 2021 8:19 am
- Forum: Engine Programmers
- Topic: IF in shaders
- Replies: 7
- Views: 126393
Re: IF in shaders
nevertheless, this question is still interesting to me... I want a more or less intelligible answer to it!