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Ways to describe game logic

Posted: Fri Jun 04, 2021 10:22 am
by wazzcob
Are there advanced ways to describe irg logic? Or is everything based on if's, loops and who has the courage - RTTI?

Maybe I look a little arrogant, but I just had a lot of questions.

Re: Ways to describe game logic

Posted: Fri Jun 04, 2021 12:15 pm
by vadbor
Do you give up solving a problem halfway through, or do you just have a lot of problems, and you write a lot of topics in order to get answers to everything at once?

Re: Ways to describe game logic

Posted: Fri Jun 04, 2021 3:15 pm
by frunggle
I think that's the way it is. In any case, I am glad that programmers have finally appeared with us. It is them that we lack. But alas, I can’t help, because I don’t know anything about this.

Re: Ways to describe game logic

Posted: Sat Jun 05, 2021 9:15 am
by xizer
Scripts. Waypoints and other helpers customizable by designers.

Re: Ways to describe game logic

Posted: Sat Jun 05, 2021 1:22 pm
by wazzcob
thanks