How to name SH-Demo Project?
Re: How to name SH-Demo Project?
Hmm... They have a theme relating directly to the project, it is written that it will be a parody of Silent Hill, but the gameplay is similar to the game Blood. And this, if my memory serves me, is a first-person shooter, where survival horror elements are limited to simple scarecrows.
Re: How to name SH-Demo Project?
You got it right. Blood is the favorite game of Bratish, our game designer. He always said that this game is the top of the game art.xizer wrote: ↑Wed Oct 14, 2020 5:30 am Hmm... They have a theme relating directly to the project, it is written that it will be a parody of Silent Hill, but the gameplay is similar to the game Blood. And this, if my memory serves me, is a first-person shooter, where survival horror elements are limited to simple scarecrows.
Let's get down to business. Well, I’m not the lead project coordinator, let alone a game designer, but the sound of the project depends on me (no matter what Bratish says, but without my support he wouldn’t make a single sound), and I think that "scarecrows" must be in play (this is also called "jumpscare" or "stinger"). Yes, it's cheap, but it works.
By the way, what about my access rights to the glossary?
Last edited by RiROBOT`s on Wed Oct 14, 2020 11:45 am, edited 1 time in total.
Re: How to name SH-Demo Project?
Damn, dude, and you for the jumpers ?! Yes, it's been a long time since everyone has been sick of modern indie crafts on Unity and Unreal Engine! Is it really impossible to resort to more classical methods? For example, whipping up the atmosphere with eery ambient music...
Re: How to name SH-Demo Project?
Huh, are you going to release a music album yet? But what about the sound design then? Due to your incorrect work vectors, it can happen that the sound is raw and unfinished, which with carefully crafted music will cause cognitive dissonance for all players. This is impossible, I think!