The new poster is in some places better than the old one, in some places worse (the tagline and Sighthless Highland's mark are poorly placed). And so, in principle, normal.Bratish wrote: ↑Wed Jan 13, 2021 6:34 am Well, okay, I won't be with you in a familiar way (although this is strange - the project is free, we are working on one project, and here you cannot talk as a friend, it's strange)...
As for the fact that you want to get out of this community, where Raimund Clement and me for once were given access to a file sharing service (it's clear that in order for us to make a game for them, but not the point), this is generally nonsense. Well, you will transfer the project to Unity, and what next? You will not be given assets for free, also, there are too many already not very good games on Unity, and our project is clearly not of the AAA class, so we would fail if we made the game on a ready-made engine.
And so, we have a lot of time to make assets for the game, while IndiEngine is being developed, and of course we now have our own small repository (okay, they gave it to us, but not the point!), And in general we live more or less normally than if they were hanging out somewhere else. So don't talk nonsense, Raudo Kyubu!
By the way, I decided to make adjustments to the project poster. I won't say what exactly I changed, see for yourself.
As for your thoughts about how we live now, you are basically telling the truth - we have our own file sharing service, yes, that's cool, but what if the engine on which we are going to make the game has not yet been released?
Yes, we will have time to make all the assets before we can start working with the engine directly, but heck, how slow and tedious it is! Personally, this already disgusts me ...
But if you, as a game designer, see all these things from a different angle, then what to do here, the flag to your hands. And I will fight laziness in order to finally start writing a plot (and not indulge in synopsis for a couple of sentences).