Jameson's Door - Codename: SH-Demo
Re: Jameson's Door - Codename: SH-Demo
In general, I can see that the work on the graphic component of your project is going uphill. That's cool, Raudo Kyubu! After all, it was you who complained about stagnation not so long ago, but here on-those! 
Re: Jameson's Door - Codename: SH-Demo
You are speaking strangely. RaudoKyubu is not happy with what is happening, and you are trying to hurt him with such statements ... It's kind of strange, don't you notice?
Re: Jameson's Door - Codename: SH-Demo
What are you talking about? RaudoKyubu stopped writing after Bratish began sketching the hero, what kind of displeasure on his part can we talk about? And in general, if the artist began to do work in the game, then this clearly cannot be called stagnation - there is activity, work is underway! You are strange, frunggle...
- RaudoKyubu
- Posts: 60
- Joined: Thu Oct 15, 2020 3:49 am
Re: Jameson's Door - Codename: SH-Demo
You hit the spot. I'm not as sad now as I was a couple of days ago. Bratish encouraged me by being active in this topic. Maybe these are all coincidences, but who knows...xizer wrote: ↑Thu Jan 14, 2021 5:26 am What are you talking about? RaudoKyubu stopped writing after Bratish began sketching the hero, what kind of displeasure on his part can we talk about? And in general, if the artist began to do work in the game, then this clearly cannot be called stagnation - there is activity, work is underway! You are strange, frunggle...
But! I still have problems with the plot and characters - inspiration does not come...
Success of Jameson's Door project will be in integrity, originality and uniqueness
Re: Jameson's Door - Codename: SH-Demo
Taking advantage of the fact that the scriptwriter of it's game is here, I would like to ask him one question - how many characters are planned to be included in the final version of the game? And will it be mostly NPCs, or is it planned to change the main character?
Yes, it's a strange question, but in this case it will be a little more correct whether to support facial animation in the indie engine, because if there are a lot of characters in the game, then without facial animation it will be not good...
Yes, it's a strange question, but in this case it will be a little more correct whether to support facial animation in the indie engine, because if there are a lot of characters in the game, then without facial animation it will be not good...