Hello everyone on the forum! I am the scriptwriter for this project. I rarely write, not too much, but I try to do it well. The description of the hero that you see in the title message belongs to me. Yes, very short, but still.
I think that it makes sense to shove the popular "diaries" of some NPCs into the game, which can be found later in the game. I am just thinking about one such diary, I will not say from whose person it should go, but it should be interesting for fans of horror films.
For a start, I think it's also a good idea to make references to the works of the classics. For example, let the hero first find on his writing desk openings from "Ballad of Reading Gaol":
Yet each man kills the thing he loves
By each let this be heard,
Some do it with a bitter look,
Some with a flattering word,
The coward does it with a kiss,
The brave man with a sword!
Some kill their love when they are young,
And some when they are old;
Some strangle with the hands of Lust,
Some with the hands of Gold:
The kindest use a knife, because
The dead so soon grow cold.
Some love too little, some too long,
Some sell, and others buy;
Some do the deed with many tears,
And some without a sigh:
For each man kills the thing he loves,
Yet each man does not die.
© Oscar Wilde
This is not only a good poem in itself, but also at the same time a reference to the storyline of Silent Hill 2 (who played, he will understand). Thus, we will be able to fill the game with not entirely explicit, but still references to famous brands.
Jameson's Door - Codename: SH-Demo
- RaudoKyubu
- Posts: 60
- Joined: Thu Oct 15, 2020 3:49 am
Re: Jameson's Door - Codename: SH-Demo
Success of Jameson's Door project will be in integrity, originality and uniqueness
Re: Jameson's Door - Codename: SH-Demo
Hmm, so there you are, mister screenwriter!
Yes, I understand that it is difficult to make a unique and high-quality storyline, but it's still surprising that you appeared with us so late. Your colleagues showed long ago what they are capable of, and you have only written a couple of proposals so far...
In any case, I hope you can make an interesting plot, in the manner of the game that you talk about so often. Good luck to you.
Yes, I understand that it is difficult to make a unique and high-quality storyline, but it's still surprising that you appeared with us so late. Your colleagues showed long ago what they are capable of, and you have only written a couple of proposals so far...
In any case, I hope you can make an interesting plot, in the manner of the game that you talk about so often. Good luck to you.
Re: Jameson`s Door - Codename: SH-Demo
I decided to move this logo here. Since, according to the idea of the screenwriter (who very rarely contacts with me, but not the essence), the name of the project actually consists of two components (Sightless Highland - Jameson`s Door), the logo that looks as an abbreviation for SH, it may well be used.
Re: Jameson's Door - Codename: SH-Demo

These are logos that are relevant to the name of the project - in .png & .svg (there is no word "Codename: SH-Demo" here, since this is just the name of this topic).
Re: Jameson's Door - Codename: SH-Demo







This is one of the few wallpapers in 1920x1440 resolution (in .jpg format)