Warning! This only applies to Jameson's Door project!
Hello everyone! I am torn between two versions for musical background - in first variant, everything will be in the form of multi-minute music files that will sound at the entire level, and the second option will be short sound files that sound anywhere on the same level (ambience atmosphere)
Please note that I have accumulated over 160 sound loops, and the music is much heavier than 1-5 seconds of a file, which can be shoved into a level of at least a hundred
What do you think is option to come to? The funny thing in this situation is that almost all the music is just these very samples, just put together...
RiROBOT`s wrote: ↑Wed Dec 16, 2020 4:19 pm
What do you think is option to come to? The funny thing in this situation is that almost all the music is just these very samples, just put together...
Hmm... Difficult choice... I like both music and ambient at the same time... Let's do this - during cutscenes, game menus and other things, a pre-mixed music track will play, and during the passage of the level, ambient will already play. I think this is the best solution to the "conflict".
Success of Jameson's Door project will be in integrity, originality and uniqueness
RiROBOT`s wrote: ↑Wed Dec 16, 2020 4:19 pmWarning! This only applies to Jameson's Door project!
Hello everyone! I am torn between two versions for musical background - in first variant, everything will be in the form of multi-minute music files that will sound at the entire level, and the second option will be short sound files that sound anywhere on the same level (ambience atmosphere)
Please note that I have accumulated over 160 sound loops, and the music is much heavier than 1-5 seconds of a file, which can be shoved into a level of at least a hundred
What do you think is option to come to? The funny thing in this situation is that almost all the music is just these very samples, just put together...
Interesting... A first vote on our forum...
I am for music. I do not understand these sound loops, what is the use of them? And music awakens the player's feelings of fear and all that all...