Jameson's Door - Codename: SH-Demo

A place for game projects that are no longer ideas, but require work to complete
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vadbor
Posts: 125
Joined: Mon Oct 05, 2020 9:43 am

Re: Jameson's Door - Codename: SH-Demo

Post by vadbor »

Yes, Bratish, your story is not easy... In any case, we are only happy with people like you - the main thing is that you have a desire to make a game on our engine, and assets. And since your team has both, the admin gave the three of you access to the glossary, because we are interested in side projects on our site (for PR purposes, well, in general). And if we already had many projects, then you would only be able to write with us as a visitor. So that.
dinly
Posts: 51
Joined: Mon Oct 05, 2020 9:49 am

Re: Jameson's Door - Codename: SH-Demo

Post by dinly »

Well, if you look at it that way, then games in the style of the early nineties are now gaining popularity. For example, in this game the graphics are slightly better than in Wolfenstein 3D, but just look what a sensation it made (considering the primitive plot)! And you, as I understand it, have the makings of a remake of Doom with a plot in the style of Silent Hill, this should attract much more attention (IMHO). So, I think we did the right thing to let these three gentlemen come to us.
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wolflady
Posts: 19
Joined: Mon Oct 05, 2020 9:50 am

Re: Jameson's Door - Codename: SH-Demo

Post by wolflady »

Yes... I feel that your project will be so long-term... Considering even the fact that you are planning 2.5D instead of 3D models, it will still drag on for many years (mainly, however, because of the IndiEngine we do not do it fast :D ). In this regard, of course, you could switch to some ready-made engine, but if you want your game to have its own unique engine (in the sense that it was not used before you), then you can easily use ours... When, of course, he be is ready :lol:
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xizer
Posts: 87
Joined: Mon Oct 05, 2020 9:51 am

Re: Jameson's Door - Codename: SH-Demo

Post by xizer »

Something I decided to read this topic again, and drew attention to the fact that in "Story" you essentially wrote what you plan in a single-level demo, and, I think, in too much detail. How about rewriting it to "this story touches... characters such and such... everything is very mysterious in general"? It will be much better than this spoiler note! Listen to these words, because no one really wants to help you on our forum.
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bymchvel
Posts: 10
Joined: Mon Oct 05, 2020 9:37 am

Re: Jameson's Door - Codename: SH-Demo

Post by bymchvel »

xizer wrote: Mon Jan 04, 2021 7:20 am Something I decided to read this topic again, and drew attention to the fact that in "Story" you essentially wrote what you plan in a single-level demo, and, I think, in too much detail. How about rewriting it to "this story touches... characters such and such... everything is very mysterious in general"? It will be much better than this spoiler note! Listen to these words, because no one really wants to help you on our forum.
Damn, dude, don't expect them to react somehow - I think we told them so much bad that they won't be here for a long time... If you want to help them, then you didn't have to scold their project before.
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