Jameson's Door - Codename: SH-Demo

A place for game projects that are no longer ideas, but require work to complete
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RaudoKyubu
Posts: 60
Joined: Thu Oct 15, 2020 3:49 am

Re: Jameson's Door - Codename: SH-Demo

Post by RaudoKyubu »

Bratish wrote: Wed Jan 13, 2021 6:34 am Well, okay, I won't be with you in a familiar way (although this is strange - the project is free, we are working on one project, and here you cannot talk as a friend, it's strange)...

As for the fact that you want to get out of this community, where Raimund Clement and me for once were given access to a file sharing service (it's clear that in order for us to make a game for them, but not the point), this is generally nonsense. Well, you will transfer the project to Unity, and what next? You will not be given assets for free, also, there are too many already not very good games on Unity, and our project is clearly not of the AAA class, so we would fail if we made the game on a ready-made engine.

And so, we have a lot of time to make assets for the game, while IndiEngine is being developed, and of course we now have our own small repository (okay, they gave it to us, but not the point!), And in general we live more or less normally than if they were hanging out somewhere else. So don't talk nonsense, Raudo Kyubu!

By the way, I decided to make adjustments to the project poster. I won't say what exactly I changed, see for yourself.
The new poster is in some places better than the old one, in some places worse (the tagline and Sighthless Highland's mark are poorly placed). And so, in principle, normal.

As for your thoughts about how we live now, you are basically telling the truth - we have our own file sharing service, yes, that's cool, but what if the engine on which we are going to make the game has not yet been released?

Yes, we will have time to make all the assets before we can start working with the engine directly, but heck, how slow and tedious it is! Personally, this already disgusts me ...

But if you, as a game designer, see all these things from a different angle, then what to do here, the flag to your hands. And I will fight laziness in order to finally start writing a plot (and not indulge in synopsis for a couple of sentences).
Success of Jameson's Door project will be in integrity, originality and uniqueness
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vadbor
Posts: 125
Joined: Mon Oct 05, 2020 9:43 am

Re: Jameson's Door - Codename: SH-Demo

Post by vadbor »

Wow, what an dispute! Sometimes I'm really scary for your project - what if you leave us! To be honest, It will be pretty sad!

As for IndiEngine - well, I don't have access to the SVN, and I'm not a programmer at all, so I can't vouch for the release, but In general, the release of IndiEngine - It's A Question Of Time!
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ksofil
Posts: 12
Joined: Mon Oct 05, 2020 9:45 am

Re: Jameson's Door - Codename: SH-Demo

Post by ksofil »

RaudoKyubu wrote: Wed Jan 13, 2021 6:03 am
Bratish wrote: Wed Jan 13, 2021 4:48 am
RaudoKyubu wrote: Tue Jan 05, 2021 5:12 pm Hello everyone. Honestly, I am tired of idleness. But there is no fresh energy either. I be would to write both a plot and articles, but there is just no special motivation for this... And yes, I am eager to paint the future game, its plot, characters, monsters and so on for a whole hundred pages of text but I'm just too lazy for so big work... So, I apologize to everyone who is interested in Jameson's Door project.
Cheer up, bro! You still don’t do anything special, and unlike you, I don’t fall into melancholy, so the graphics are being worked on!
First, I am not your friend, but the project manager. I do not like it when people address me in such a familiar way.

And secondly, well, I really like this business - while you and Raimund Сlement are doing content (RiROBOT`s writes sounds and music, I guess?), I just sit and do nothing, but only occasionally give instructions. Good job, what do you think?

The only good thing is that we don't need to spend on anything, because we are doing the project under flag of Creative Commons 0 license... And so, all this is starting to bother me on the sly... I don't have anything concretely in mind, but personally I would have switched to a ready-made engine (the same Unity) and actively worked there, and did not wait for the IndiEngine Team to make the long-awaited release (I'm afraid I can't wait for this)...
What did you say? :evil: Are you dissatisfied with how fast the development of the engine takes? Well, fuck you! :twisted: If you don’t want to help, do not blame others!

And yes, your project, to be honest, is flawed! I wonder why there is so much excitement around him, while our own game project has silence...

P.S. By the way, vadbor, you are already particularly fucked up to spread your homosexuals musicians wherever you get! Stop it, by God!
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admin
Site Admin
Posts: 39
Joined: Sun Oct 04, 2020 7:22 am

Re: Jameson's Door - Codename: SH-Demo

Post by admin »

ksofil wrote: Wed Jan 13, 2021 8:59 am
RaudoKyubu wrote: Wed Jan 13, 2021 6:03 am
Bratish wrote: Wed Jan 13, 2021 4:48 am

Cheer up, bro! You still don’t do anything special, and unlike you, I don’t fall into melancholy, so the graphics are being worked on!
First, I am not your friend, but the project manager. I do not like it when people address me in such a familiar way.

And secondly, well, I really like this business - while you and Raimund Сlement are doing content (RiROBOT`s writes sounds and music, I guess?), I just sit and do nothing, but only occasionally give instructions. Good job, what do you think?

The only good thing is that we don't need to spend on anything, because we are doing the project under flag of Creative Commons 0 license... And so, all this is starting to bother me on the sly... I don't have anything concretely in mind, but personally I would have switched to a ready-made engine (the same Unity) and actively worked there, and did not wait for the IndiEngine Team to make the long-awaited release (I'm afraid I can't wait for this)...
What did you say? :evil: Are you dissatisfied with how fast the development of the engine takes? Well, fuck you! :twisted: If you don’t want to help, do not blame others!

And yes, your project, to be honest, is flawed! I wonder why there is so much excitement around him, while our own game project has silence...

P.S. By the way, vadbor, you are already particularly fucked up to spread your homosexuals musicians wherever you get! Stop it, by God!
Enough. ksofil is banned permanently.
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vadbor
Posts: 125
Joined: Mon Oct 05, 2020 9:43 am

Re: Jameson's Door - Codename: SH-Demo

Post by vadbor »

admin wrote: Wed Jan 13, 2021 10:16 am Enough. ksofil is banned permanently.
Oh, finally! Excuse me, of course, but still this gentleman was too frank in his speeches, he clearly has no place in our cozy community! Thank you, admin, for bringing justice to justice (although, to be honest, I expected this at the very beginning of the forum's life)... But it's better late than never!
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