Are there advanced ways to describe irg logic? Or is everything based on if's, loops and who has the courage - RTTI?
Maybe I look a little arrogant, but I just had a lot of questions.
Ways to describe game logic
Re: Ways to describe game logic
Do you give up solving a problem halfway through, or do you just have a lot of problems, and you write a lot of topics in order to get answers to everything at once?
Re: Ways to describe game logic
I think that's the way it is. In any case, I am glad that programmers have finally appeared with us. It is them that we lack. But alas, I can’t help, because I don’t know anything about this.
Re: Ways to describe game logic
Scripts. Waypoints and other helpers customizable by designers.