Ways to describe game logic
Re: Ways to describe game logic
Oh no! I meant something like a transition from assembler to functional languages, for example!
Re: Ways to describe game logic
planning is essentially a transition to logical languages (a la Prologue)
1. Finite State Machine (FSM)
2. Planning (Goal-Oriented Action Planning (GOAP, look for articles by Jeff Orkin)
3. Decision Tree
4. Motivational Graph, see DirectIA)
5.Look at SpirOps they had something original there
1. Finite State Machine (FSM)
2. Planning (Goal-Oriented Action Planning (GOAP, look for articles by Jeff Orkin)
3. Decision Tree
4. Motivational Graph, see DirectIA)
5.Look at SpirOps they had something original there