Ways to describe game logic

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wazzcob
Posts: 24
Joined: Fri Feb 05, 2021 5:11 am

Re: Ways to describe game logic

Post by wazzcob »

Oh no! I meant something like a transition from assembler to functional languages, for example!
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xizer
Posts: 87
Joined: Mon Oct 05, 2020 9:51 am

Re: Ways to describe game logic

Post by xizer »

planning is essentially a transition to logical languages (a la Prologue)

1. Finite State Machine (FSM)
2. Planning (Goal-Oriented Action Planning (GOAP, look for articles by Jeff Orkin)
3. Decision Tree
4. Motivational Graph, see DirectIA)
5.Look at SpirOps they had something original there
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