Music or Looped Ambience?

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What musical background is preferred for Jameson's Door?

Music Tracks
3
43%
Ambience Loops
2
29%
Both options
2
29%
 
Total votes: 7

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RiROBOT`s
Posts: 23
Joined: Sat Oct 10, 2020 10:06 pm

Music or Looped Ambience?

Post by RiROBOT`s »

:!: Warning! This only applies to Jameson's Door project!

Hello everyone! I am torn between two versions for musical background - in first variant, everything will be in the form of multi-minute music files that will sound at the entire level, and the second option will be short sound files that sound anywhere on the same level (ambience atmosphere) :?:

Please note that I have accumulated over 160 sound loops, and the music is much heavier than 1-5 seconds of a file, which can be shoved into a level of at least a hundred :?:

What do you think is option to come to? The funny thing in this situation is that almost all the music is just these very samples, just put together... :?:
User avatar
RaudoKyubu
Posts: 60
Joined: Thu Oct 15, 2020 3:49 am

Re: Music or Looped Ambience?

Post by RaudoKyubu »

RiROBOT`s wrote: Wed Dec 16, 2020 4:19 pm What do you think is option to come to? The funny thing in this situation is that almost all the music is just these very samples, just put together... :?:
Hmm... Difficult choice... I like both music and ambient at the same time... Let's do this - during cutscenes, game menus and other things, a pre-mixed music track will play, and during the passage of the level, ambient will already play. I think this is the best solution to the "conflict".
Success of Jameson's Door project will be in integrity, originality and uniqueness
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admin
Site Admin
Posts: 39
Joined: Sun Oct 04, 2020 7:22 am

Re: Music or Looped Ambience?

Post by admin »

Hi. I added a vote with three choices to the topic. This will make it clearer which is preferable.

Personally, I vote for the third option, because, as RaudoKyubu said, you can't ignore the settings screens, cutscenes, and so on.
User avatar
vadbor
Posts: 125
Joined: Mon Oct 05, 2020 9:43 am

Re: Music or Looped Ambience?

Post by vadbor »

RiROBOT`s wrote: Wed Dec 16, 2020 4:19 pm :!: Warning! This only applies to Jameson's Door project!

Hello everyone! I am torn between two versions for musical background - in first variant, everything will be in the form of multi-minute music files that will sound at the entire level, and the second option will be short sound files that sound anywhere on the same level (ambience atmosphere) :?:

Please note that I have accumulated over 160 sound loops, and the music is much heavier than 1-5 seconds of a file, which can be shoved into a level of at least a hundred :?:

What do you think is option to come to? The funny thing in this situation is that almost all the music is just these very samples, just put together... :?:
Interesting... A first vote on our forum...

I am for music. I do not understand these sound loops, what is the use of them? And music awakens the player's feelings of fear and all that all...
User avatar
xizer
Posts: 87
Joined: Mon Oct 05, 2020 9:51 am

Re: Music or Looped Ambience?

Post by xizer »

Well... In this dispute I find it difficult to choose a side... I won't vote, otherwise you never know... But I'm more inclined towards music...
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