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| Conclusion - with __Vulkan API__, we can forget about __OpenGL__, as the past stage of graphics libraries. For the performance gains, smoother graphics output, and other trivia associated with this library hint that it's time for our **IndiEngine** //team project// say goodbye to __OpenGL__. | Conclusion - with __Vulkan API__, we can forget about __OpenGL__, as the past stage of graphics libraries. For the performance gains, smoother graphics output, and other trivia associated with this library hint that it's time for our **IndiEngine** //team project// say goodbye to __OpenGL__. | ||
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| - | --- == (C) Copyright IndiEngine == | ||
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